Post by Ultra Violence on Feb 11, 2013 16:48:00 GMT -5
Taarnish wrote:
If a character has supersonic speed how does his movement work during combat. I ruled for the time being that he can start and end pretty much wherever he likes on the battle map etc. I don't know if this is correct but I would like clarification on it if possible.
That's pretty much it; their speed is so fast that combat movement is mostly a non-issue.
However, note that their movement does not allow for "omniscient perception." The player cannot simply look at the map and decide to move to a point outside of his character's perception because that player is able to see something easily within the character's movement.
Taarnish wrote:
Also, if a supersonic speed character wishes to search a room, would the act of searching be achievable at supersonic speed?
Speed is just the ability for faster movement not to perform actions any quicker. That gets unbalanced fast. If the GM felt faster movement would decrease the time to perform an action, it could have an effect though likely not a major one.
Consider the Flash trying to clean his apartment at superspeed; he ends up going so fast, he creates a whirlwind in the apartment that makes it messier than when he started. Some things just take time.
Taarnish wrote:
Also, the pummel ability that can be added to super speed is a full action so does that mean that the character can zoom in, pummel an enemy and then zoom out on his action?
Nope. As the modifier says, using Pummel <italics added> "consumes the villain’s entire action." That means they can take no other actions including movement; that's why it's so cheap. Effectively, they trade their penalty to be hit from Speed for a bonus to damage.
Taarnish wrote:
Finally, can the the supersonic speedster take multiple actions along his movement route?
Eg Starting in full cover, could the character move 10 inches and attack a foe with a punch, move another 20 inches and attack another foe with a shotgun, then do a complete search of an average sized room, then run back to the full cover area he started from. All the while giving anyone attacking him a -8 penalty to hit him.
Obviously the -2 for each seperate action would be applicable but is that how the this power works?
Well, as noted above, it partially depends on what is meant by "full cover." If the character is completely behind an object, then he's unable to see the foes, and thus could not declare an action to attack them since he's unaware of their specific position. At the very least, it would be like attacking a target in Pitch Darkness since they are unaware of their foes' position when they declare the attacks.
Secondly, the only way the character could perform the above attack actions is if he made the punch with one hand and attacked with the shotgun with another. Barring the Extra Actions or Extra Limbs power, characters are limited to one attack per "hand" (meaning two attacks at most, even if one is defined as a kick).
The "complete search" of the room would be right out, but the GM could allow a Notice roll as an action the same as any character might get moving into the room, looking around, then moving back out.
Meaning in addition to the -2 MAPs, the character would suffer another -2 for the offhand penalty to one attack and a -4 penalty to the shotgun attack for performing a task that requires two hands (firing a shotgun) with only one hand (as per the One Arm Hindrance).
So if he was aware of the foes (not fully behind cover), and he didn't have any Edges or powers to compensate for the penalties, the character could attempt the actions as I described them.
He would attack the first foe at -4 for the MAP (possibly -6 if done with the offhand). If that foes is not Shaken, then he gets a free attack on the speedster when he moves away. If the target ends up causing a Shaken on the speedster, then the rest of his actions are lost (unless he immediately spends a Benny to negate the effect).
If he was not Shaken, he could then attack with the shotgun at a base penalty of -8 (or -10 if done with the offhand). Presuming he is not adjacent to his target, he can then move on.
He could then move to the room and make the Notice roll at -4 before moving back to his original position.
A bit of a complex answer for a detailed question, but I hope it helps.
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Clint Black
Savage Worlds Core Rules Brand Manager
www.peginc.com